Entity Blueprints
Entity Blueprints can be separated into 4 categories, but note that all entity blueprints share the following data:
- entity_blueprint_ext: an entity blueprint extension, will be discussed in the extension section
- sim_entity_ext: am simulation entity extension, will be discussed in the extension section
- type_ext: a type extension, also discussed in the extension section.
Building
This contains the buildings, which contain these additional attributes:
- event_manager_ext
- infiltration_ext
- modifier_apply_ext
- modifier_ext
- site_ext:
- ui_ext:
Environment
Environment objects, such as capture locations or points do not contain any additional attributes, typically just define entity objects.
Projectiles
Projectiles define things like missiles and artillery shells.
Troop
Contains all troops, additionally, the troops contain the following attributes:
- cost_ext:
- cover_ext:
- event_manager_ext:
- health_ext:
- infiltration_ext:
- modifier_ext:
- moving_ext:
- object_info_ext:
- sight_ext:
- special_attack_physics_ext:
- ui_ext:
Links
Attribute Editor
Mod Tools
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