default_stance_name: this sets the default stance for pre-spawned squads. It is also used if building default stance is ignored.
ignore_building_stance: if this flag is on, all building stance settings are ignored while building this squad. Default_stance_name for this squad will be used instead.
squad_cover_ext
squad_formation_ext
squad_infiltration_ext
squad_jump_ext
squad_leader_ext
squad_loadout_ext
squad_melee_stance_ext
squad_modifier_apply_ext
squad_modifier_ext
squad_morale_ext
squad_rampage_ext
max_distance: the maximum distance that you can rampage for (in meters).
reload_time: time in seconds between two rampages.
speed: the speed the squiggoth will travel at while rampaging
startup
startup_duration: duration in seconds of the startup phase.
startup_area_attack_time: time when the area effect will spawn. if you don't want an area effect to happen, set it to a higher value than the startup_duration
area_effect: the data for the area effect that will be spawned (or not, depending on the time values)
rampage
rampage_offset_x & rampage_offset_z: This is the offset from the middle of the squiggoth where the area attack will be spawned. Keep in mind that the squiggoth in it's rest position is pointing in the positive z direction, and the right is the positive x direction.
area_effect: the area effect that will be spawned every frame.
breakdown
breakdown_duration: duration of the breakdown phase
breakdown_area_attack_time: time of an optional area_effect spawned when breaking-down. If you don't want the effect to happen, set the time to a value higher than the breakdown_duration
area_effect: the area effect to spawn
blocked
blocked_duration: duration of the blocked state.
blocked_area_attack_time: time of an optional area_effect spawned when being blocked by something. If you don't want the effect to happen, set the time to a value higher than the blocked_duration. You'll probably want this to be quite a heavy area-effect that is spawned right when it's blocked (so blocked_area_attack_time should be set to 0)