RDNWiki: DOWScar/Functions/AnimStopSGroupAnim ...

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Anim_StopSGroupAnim


Stops an animation for all squads in a group.


Void Anim_StopSGroupAnim(
SGroupID sgroup,
String animname

)


Parameters


sgroup

The squad group id to stop animations of.

animname

The name of the animation to stop.

Description


For each entity in egroup, it will force all animations that were started with Anim_PlaySquadAnim to stop if they are still running.

Remarks


This function can be called through a CTRL object in NISlets to wait on the animation.

Example

Function Revisions


1.00: Initial function.

Source


LuaAnimator.cpp (Part of the internal game resources)

See Also


Categories: Anim
Functions: Anim_StopSquadAnim

Referring pages: DOWScar/Functions/AnimStopSquadAnim
DOWScar/Functions/Index
DOWScar/Functions/IndexAnim

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