Anim_StopSGroupAnim
Stops an animation for all squads in a group.
Void Anim_StopSGroupAnim(
)
Parameters
sgroupThe squad group id to stop animations of.
animname
The name of the animation to stop.
Description
For each entity in egroup, it will force all animations that were started with Anim_PlaySquadAnim to stop if they are still running.
Remarks
This function can be called through a CTRL object in NISlets to wait on the animation.
Example
Function Revisions
1.00: Initial function.
Source
LuaAnimator.cpp (Part of the internal game resources)
See Also