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Space Marine Force Commander


Basic Statistics

Name: Force Commander
Unit Type: Commander
Armor Type: Commander
Hit points: 1500 (2000, 2500 – Bonus fom HP upgrades)
Melee Weapon: Daemonhammer?
Ranged Weapon: Bolt Pistol (Force Commander)?
Ranged Weapon upgrade: Plasma Pistol (Force Commander)?
Morale values: 500M / 50RP / 12R/S (Max/Rally Point/Recharge/Second)
Cost: 260R / 85P / 85S (Requsition/Power/Seconds)
Built From: Space Marine Barracks?
Requirements: Space Marine HQ?
Tier: 1
Abilities: Orbital Bombardment?, Battlecry?, Inspiring Aura?.
Synckills: Bloodthirster?
Extra: Is a character (can attach to squads, no squad cap used). Spots infliltrated units (Range: 15) Single hero (can only build one).


More default stats?
Picture in game

Space Marine Force Commander

Blurb


The Space Marine Force Commander leads the Space Marine army into battle. With his powerful Daemonhammer, he wades into combat as a near-invunrable hero, breaking all in his path.


Available as soon as a barracks is built, this hero is very cost-effective in melee, and has a good range of powers for late battle (Orbital Bombardment, Battlecry), and makes a good addition to melee squads (Terminators, Space Marines).

Attribute Information


His Daemon Hammer is based off the Terminator Thunder Hammer, and can cause slowing in the enemy, as well as knocking aside less powerful enemies. It has a bonus to damage dameons. See its entry to see what attacks are like.


Weapon damages?

SPBs file: sbps\races\space_marines\space_marine_squad_force_commander.lua


----------------------------------------
-- File: 'sbps\races\space_marines\space_marine_squad_force_commander.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.


GameData = Inherit([[sbps\races\space_marines\space_marine_squad.nil]])
MetaData = InheritMeta([[sbps\races\space_marines\space_marine_squad.nil]])


GameData["squad_can_attach_ext"] = Reference([[sbpextensions\squad_can_attach_ext.lua]])
GameData["squad_combat_stance_ext"] = Reference([[sbpextensions\squad_combat_stance_ext.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_01"] = Reference([[type_armour\tp_commander.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_02"] = Reference([[type_armour\tp_monster_high.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_03"] = Reference([[type_armour\tp_monster_med.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_04"] = Reference([[type_armour\tp_infantry_heavy_high.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_05"] = Reference([[type_armour\tp_infantry_heavy_med.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_06"] = Reference([[type_armour\tp_infantry_high.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_07"] = Reference([[type_armour\tp_infantry_med.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_08"] = Reference([[type_armour\tp_infantry_low.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_09"] = Reference([[type_armour\tp_vehicle_low.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_10"] = Reference([[type_armour\tp_vehicle_med.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_11"] = Reference([[type_armour\tp_vehicle_high.lua]])
GameData["squad_loadout_ext"]["trooper_base"]["type"] = "ebps\\races\\space_marines\\troops\\force_commander.lua"
GameData["squad_loadout_ext"]["unit_max"] = 1.00000
GameData["squad_loadout_ext"]["unit_min"] = 1.00000
GameData["squad_melee_stance_ext"] = Reference([[sbpextensions\squad_melee_stance_ext.lua]])
GameData["squad_melee_stance_ext"]["default_to_melee"] = true
GameData["squad_morale_ext"] = Reference([[sbpextensions\squad_morale_ext.lua]])
GameData["squad_morale_ext"]["broken_min_morale"] = 50.00000
GameData["squad_morale_ext"]["default"] = 500.00000
GameData["squad_morale_ext"]["max"] = 500.00000
GameData["squad_morale_ext"]["morale_armour"] = 0.50000
GameData["squad_morale_ext"]["rate_per_second"] = 12.00000
GameData["squad_requirement_ext"] = Reference([[sbpextensions\squad_requirement_ext.lua]])
GameData["squad_requirement_ext"]["requirements"]["required_1"] = Reference([[requirements\required_squad_cap.lua]])
GameData["squad_requirement_ext"]["requirements"]["required_10"] = Reference([[requirements\required_structure.lua]])
GameData["squad_requirement_ext"]["requirements"]["required_10"]["is_display_requirement"] = true
GameData["squad_requirement_ext"]["requirements"]["required_10"]["structure_name"] = "ebps\\races\\space_marines\\structures\\space_marine_hq.lua"
GameData["squad_transportable_ext"] = Reference([[sbpextensions\squad_transportable_ext.lua]])
GameData["squad_ui_ext"]["multi_select_priority"] = 1.00000
GameData["squad_ui_ext"]["ui_info"]["help_text_id"] = "$97041"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$97042"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$97043"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$97044"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97045"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$97046"
GameData["squad_ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/forcecommander_icon"
GameData["squad_ui_ext"]["ui_info"]["screen_name_id"] = "$97040"


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] =
{


}
MetaData["squad_can_attach_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_combat_stance_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_morale_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_requirement_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_transportable_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }


EPBs file: ebps\races\space_marines\troops\force_commander.lua


----------------------------------------
-- File: 'ebps\races\space_marines\troops\force_commander.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.


GameData = Inherit([[ebps\races\space_marines\troops\space_marine_troop.nil]])
MetaData = InheritMeta([[ebps\races\space_marines\troops\space_marine_troop.nil]])


GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]])
GameData["ability_ext"]["abilities"]["ability_01"] = "abilities\\marines_inspiring_aura.lua"
GameData["ability_ext"]["abilities"]["ability_02"] = "abilities\\marines_battlecry.lua"
GameData["ability_ext"]["abilities"]["ability_03"] = "abilities\\marines_orbital_bombardment.lua"
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["complex_upgrades"] = true
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "space_marines_bolt_pistol"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\space_marine_bolt_pistol_forcecommander.lua"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "space_marines_plasma_pistol"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["weapon"] = "weapon\\space_marine_plasma_pistol_commander.lua"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["attack_motion_variable_name"] = Game Data?["combat_ext"]["hardpoints"]["hardpoint_02"]["hardpoint_weapon_variant_motion_name"] = “Weapon_Melee_Upgrade_Main”
Game Data?["combat_ext"]["hardpoints"]["hardpoint_02"]["horizontal_aim_motion_variable_name"] =
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["shoot_motion_variable_name"] =
Game Data?["combat_ext"]["hardpoints"]["hardpoint_02"]["vertical_aim_motion_variable_name"] =
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "space_marines_daemon_hammer"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\space_marine_daemon_hammer.lua"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "space_marines_power_sword"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_02"]["weapon"] = "weapon\\space_marine_power_sword_force_commander.lua"
GameData["cost_ext"]["cost_power"] = 0.00000
GameData["cost_ext"]["cost_req"] = 260.00000
GameData["cost_ext"]["cost_time"] = 30.00000
GameData["cost_ext"]["time_cost"]["cost"]["power"] = 85.00000
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 260.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 57.00000
GameData["entity_blueprint_ext"]["animator"] = "Races/Space_Marines/Troops/Force_Commander"
GameData["health_ext"]["armour"] = 100.00000
GameData["health_ext"]["armour_minimum"] = 5.00000
GameData["health_ext"]["death_event"] = "art/events/unit_death_events/sink_into_ground"
GameData["health_ext"]["display_health_bar"] = true
GameData["health_ext"]["hitpoints"] = 1500.00000
GameData["health_ext"]["morale_death"] = 300.00000
GameData["health_ext"]["regeneration_rate"] = 2.00000
GameData["melee_ext"] = Reference([[ebpextensions\melee_ext.lua]])
GameData["modifier_apply_ext"] = Reference([[ebpextensions\modifier_apply_ext.lua]])
GameData["morale_add_ext"] = Reference([[ebpextensions\morale_add_ext.lua]])
GameData["morale_add_ext"]["inc_morale_max"] = 200.00000
GameData["morale_add_ext"]["inc_morale_rate"] = 2.00000
GameData["moving_ext"]["speed_max"] = 16.00000
GameData["requirement_ext"] = Reference([[ebpextensions\requirement_ext.lua]])
GameData["requirement_ext"]["requirements"]["required_1"] = Reference([[requirements\required_cap.lua]])
GameData["requirement_ext"]["requirements"]["required_1"]["max_cap"] = 1.00000
GameData["sight_ext"]["keen_sense"] = true
GameData["sight_ext"]["sight_radius"] = 30.00000
GameData["special_attack_ext"] = Reference([[ebpextensions\special_attack_ext.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["area_effect_information"]["angle_left"] = -2.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["area_effect_information"]["angle_right"] = 2.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["area_effect_information"]["area_type"] = Reference([[type_areaeffect\tp_area_effect_pie.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["area_effect_information"]["filter_type"] = Reference([[type_areafilter\tp_area_filter_enemy.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["area_effect_information"]["radius"] = 3.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["direction_angle_random"] = 5.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["force_max"] = 60.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["force_min"] = 50.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["up_angle_max"] = 80.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["up_angle_min"] = 50.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 10.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 22.28600
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference([[type_armour\tp_building_low.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 8.91400
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference([[type_armour\tp_building_med.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 9.90500
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference([[type_armour\tp_building_high.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 21.22400
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference([[type_armour\tp_vehicle_low.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 17.82900
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference([[type_armour\tp_vehicle_med.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 65.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference([[type_armour\tp_vehicle_high.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 50.98100
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_type"] = Reference([[type_armour\tp_infantry_heavy_high.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 59.42900
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_type"] = Reference([[type_armour\tp_infantry_heavy_med.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 50.55600
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_type"] = Reference([[type_armour\tp_infantry_high.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 55.02600
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_type"] = Reference([[type_armour\tp_infantry_med.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 26.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_type"] = Reference([[type_armour\tp_infantry_low.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 65.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_type"] = Reference([[type_armour\tp_monster_high.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 65.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_type"] = Reference([[type_armour\tp_monster_med.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 35.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_type"] = Reference([[type_armour\tp_commander.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 485.10001
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 396.89999
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 2.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 50.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect_time"] = 1.20000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["chance"] = 40.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["duration"] = 2.10000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["area_effect_information"]["angle_left"] = -90.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["area_effect_information"]["angle_right"] = 90.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["area_effect_information"]["area_type"] = Reference([[type_areaeffect\tp_area_effect_pie.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["area_effect_information"]["filter_type"] = Reference([[type_areafilter\tp_area_filter_enemy.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["area_effect_information"]["radius"] = 4.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["sweeping_information"]["sweep_duration"] = 0.20000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["sweeping_information"]["sweep_type"] = Reference([[type_areasweep\tp_areasweep_left_to_right.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["direction_angle_random"] = 15.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["force_max"] = 50.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["force_min"] = 40.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["impact_point_x"] = 0.50000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["up_angle_max"] = 60.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["up_angle_min"] = 40.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 10.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 22.28600
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference([[type_armour\tp_building_low.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 8.91400
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference([[type_armour\tp_building_med.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 9.90500
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference([[type_armour\tp_building_high.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 21.22400
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference([[type_armour\tp_vehicle_low.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 17.82900
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference([[type_armour\tp_vehicle_med.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 65.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference([[type_armour\tp_vehicle_high.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 50.98100
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_type"] = Reference([[type_armour\tp_infantry_heavy_high.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 59.42900
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_type"] = Reference([[type_armour\tp_infantry_heavy_med.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 50.55600
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_type"] = Reference([[type_armour\tp_infantry_high.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 55.02600
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_type"] = Reference([[type_armour\tp_infantry_med.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 26.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_type"] = Reference([[type_armour\tp_infantry_low.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 65.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_type"] = Reference([[type_armour\tp_monster_high.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 65.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_type"] = Reference([[type_armour\tp_monster_med.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 35.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_type"] = Reference([[type_armour\tp_commander.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 80.85000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 66.15000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 1.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 20.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect_time"] = 1.10000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["chance"] = 30.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["duration"] = 2.10000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["area_effect_information"]["angle_left"] = -60.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["area_effect_information"]["angle_right"] = 60.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["area_effect_information"]["area_type"] = Reference([[type_areaeffect\tp_area_effect_pie.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["area_effect_information"]["filter_type"] = Reference([[type_areafilter\tp_area_filter_enemy.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["area_effect_information"]["radius"] = 4.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["sweeping_information"]["sweep_duration"] = 0.20000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["sweeping_information"]["sweep_type"] = Reference([[type_areasweep\tp_areasweep_right_to_left.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["throw_data"]["direction_angle_random"] = 8.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["throw_data"]["force_max"] = 60.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["throw_data"]["force_min"] = 50.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["throw_data"]["up_angle_max"] = 35.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["throw_data"]["up_angle_min"] = 15.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 10.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 22.28600
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference([[type_armour\tp_building_low.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 8.91400
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference([[type_armour\tp_building_med.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 9.90500
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference([[type_armour\tp_building_high.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 21.22400
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference([[type_armour\tp_vehicle_low.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 17.82900
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference([[type_armour\tp_vehicle_med.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 65.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference([[type_armour\tp_vehicle_high.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 50.98100
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_type"] = Reference([[type_armour\tp_infantry_heavy_high.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 59.42900
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_type"] = Reference([[type_armour\tp_infantry_heavy_med.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 50.55600
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_type"] = Reference([[type_armour\tp_infantry_high.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 55.02600
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_type"] = Reference([[type_armour\tp_infantry_med.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 26.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_type"] = Reference([[type_armour\tp_infantry_low.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 65.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_type"] = Reference([[type_armour\tp_monster_high.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 65.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_type"] = Reference([[type_armour\tp_monster_med.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 35.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_type"] = Reference([[type_armour\tp_commander.lua]])
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 121.27500
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 99.22500
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 1.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 20.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect_time"] = 1.10000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["chance"] = 30.00000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["duration"] = 2.10000
GameData["special_attack_ext"]["time_between_special_attacks"] = 4.00000
GameData["special_attack_ext"]["time_between_special_attacks_random"] = 1.00000
GameData["special_attack_physics_ext"]["disable_special_attack"] = true
GameData["special_attack_physics_ext"]["get_up_time"] = 2.80000
GameData["special_attack_physics_ext"]["mass"] = 25.00000
GameData["synckill_ext"] = Reference([[ebpextensions\synckill_ext.lua]])
GameData["synckill_ext"]["chance"] = 1.00000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_01"]["chance"] = 0.00000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_02"]["chance"] = 0.00000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_03"]["chance"] = 0.00000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_07"]["chance"] = 1.00000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_07"]["dead_family"] = Reference([[type_synckill\tp_sk_bloodthirster.lua]])
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_07"]["dead_motion_name"] = "SyncDeath_7"
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_07"]["dead_zombie_time"] = 17.70000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_07"]["distance"] = 4.00000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_07"]["killer_invulnerable_time"] = 17.70000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_07"]["killer_motion_name"] = "SyncKill_7"
GameData["type_ext"]["type_armour"] = Reference([[type_armour\tp_commander.lua]])
GameData["type_ext"]["type_synckill"] = Reference([[type_synckill\tp_sk_commanders.lua]])
GameData["ui_ext"]["speech_directory"] = "Speech/Races/Space_Marines/Force_Commander"
GameData["ui_ext"]["ui_hotkey_name"] = "marine_force_commander"
GameData["ui_ext"]["ui_index_hint"] = 5.00000
GameData["ui_ext"]["ui_info"]["help_text_id"] = "$97041"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$97042"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$97043"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$97044"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97045"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$97046"
GameData["ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/forcecommander_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "$97040"
GameData["ui_ext"]["use_hero_ui"] = true


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] =
{


}
MetaData["ability_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["combat_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["melee_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["modifier_apply_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["morale_add_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["requirement_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["special_attack_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["synckill_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }


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