default_stance_name: this sets the default stance for pre-spawned squads. It is also used if building default stance is ignored.
ignore_building_stance: if this flag is on, all building stance settings are ignored while building this squad. Default_stance_name for this squad will be used instead.
max_distance: the maximum distance that you can rampage for (in meters).
reload_time: time in seconds between two rampages.
speed: the speed the squiggoth will travel at while rampaging
startup_duration: duration in seconds of the startup phase.
startup_area_attack_time: time when the area effect will spawn. if you don't want an area effect to happen, set it to a higher value than the startup_duration
area_effect: the data for the area effect that will be spawned (or not, depending on the time values)
rampage_offset_x & rampage_offset_z: This is the offset from the middle of the squiggoth where the area attack will be spawned. Keep in mind that the squiggoth in it's rest position is pointing in the positive z direction, and the right is the positive x direction.
area_effect: the area effect that will be spawned every frame.
breakdown_duration: duration of the breakdown phase
breakdown_area_attack_time: time of an optional area_effect spawned when breaking-down. If you don't want the effect to happen, set the time to a value higher than the breakdown_duration
area_effect: the area effect to spawn
blocked_duration: duration of the blocked state.
blocked_area_attack_time: time of an optional area_effect spawned when being blocked by something. If you don't want the effect to happen, set the time to a value higher than the blocked_duration. You'll probably want this to be quite a heavy area-effect that is spawned right when it's blocked (so blocked_area_attack_time should be set to 0)