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Beam


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This effect is a textured polygon with separate length and widths values. Used for creating laser beams and similar effects.

  • Arc: Arcing is based on world orientation and allows you to arc a beam effect between two points. Can be animated.
  • Blending: Determines the kind of transparency that the Beam effect will render with. Possible values are:
    • No blending
    • Alpha blend
    • Additive blend
    • Multiply blend
    • AdditiveAlpha(AA)
  • Colour: Determines the colour of the Beam effect. This is in RGBA format (alpha channel included). Note that the alpha has to be set manually. Values closer to 0 for alpha will make the effect more ‘transparent’. Can be animated.
  • Detail_From: The effect is displayed from this detail level to the Detail_To detail level.
  • Detail_To; The effect is displayed to this detail level from the Detail_From detail level.
  • Duration: Determines the duration of the effect. Possible values 0.001 to 30.
  • Length: Length of the beam effect. Beam length must be set to 1 if you intend to transform the beam between two entities in the game. Beam length can be varied over time using they keyframe editing window. Can be animated.

Links


FX Tool

Getting StartedMain Menu Bar ExplainedProperties WindowSpray EffectRing EffectBeam EffectTrail EffectCombo EffectLight EffectUnsupported EffectsTutorials

End of Page

Referring pages: DOWFXTool
DOWFXTool/ComboEffect
DOWFXTool/GettingStarted
DOWFXTool/LightEffect
DOWFXTool/MainMenuBar
DOWFXTool/PropertiesWindow
DOWFXTool/RingEffect
DOWFXTool/SprayEffect
DOWFXTool/TrailEffect
DOWFXTool/Tutorials
DOWFXTool/UnsupportedEffects

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