This page contains a list of unsupported effects that while included in the Dawn of War FX Tool, aren't supported in game.
Not supported in Dawn of War
This allows us to get around some restrictions in the code architecture. The land-and-water effects are like combo effects in that they take more than one effect as input. Unlike combo effects, conditional effects do not play all the input effects at the same time. Instead, only one of the input effects are displayed at a time and this is determined by some condition. For the land-and-water effects, the determining factor is whether the effect is played over land or water in the terrain. The effects system in Impossible Creatures was architected in such a way that it has no knowledge of the terrain. As a result, we could not make the land-and-water effect available as an effect type in the FX tool. Thus, the conditional effect was born to provide a generic interface for the user to specify the different input effects.
To set up the land-and-water effect, the user must:
Choose the conditional effect type, and Name the effect land_and_water. Once this is done, the code will then provide the proper behavior.
Plays a sound file. Not supported in Dawn of War.
The Hyperspace FX is a specialized FX type with custom properties for controlling the opening and closing of hyperspace gates. The hyperspace gate is rendered as a bordered rectangle. The colour of the rectangle, its texture, its dimensions and the border colour and texture are all keyframe-able properties.
Not supported in Dawn of War.
LensFlare FX is a specialized FX type for animating lens flare objects. Lens flares are visual effects that are managed by a separate system. Currently, lens flare FX’s may not be previewed using the FXTool and can only be visualized in game.
FX Tool