This is a table of commonly used actors in the Actor.scar file, used in the Actor_ prefixed functions, for NIS cutscenes.
In the case of new actors being needed, you need to pass in identical information that is in the Relic table. To play speech for a custom actor, pass in a table = { blueprint = blueprint_name, icon = "data:icon_path.tga" } for the Actor.
You can create your own new table of new actors in your scar script, and use that, rather then creating a new table each time you wish to use a different actor.
Data Types
Functions
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