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A-Z
Index
Contents
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Misc/Other
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A
Actor_Clear
Actor_PlaySpeech
Actor_SetFromSGroup
Anim_EnableInfantryOffset
Anim_PlayEGroupAnim
Anim_PlayEntityAnim
Anim_PlaySGroupAnim
Anim_PlaySquadAnim
Anim_PlaySyncAnim
Anim_StopEGroupAnim
Anim_StopEntityAnim
Anim_StopSGroupAnim
Anim_StopSquadAnim
B
Balance_CreateSquadsAtMarkerByResource
Balance_SetInit
C
Camera_DefaultView
Camera_Dump
Camera_FocusOnTargetEGroup
Camera_FocusOnTargetMarker
Camera_FocusOnTargetPos
Camera_FocusOnTargetSGroup
Camera_GetInputEnabled
Camera_GetTargetPos
?
Camera_GetTuningValue
?
Camera_GetZoomDist
?
Camera_HasPanned
?
Camera_HasReset
?
Camera_HasRotated
?
Camera_HasZoomed
?
Camera_IsEntityOnScreen
?
Camera_IsInFollowMode
?
Camera_IsSquadOnScreen
?
Camera_Reload
?
Camera_SetInputEnabled
?
Camera_SetTuningValue
?
Camera_SetZoomDist
Camera_Shake
?
CameraShake_Large
?
CameraShake_Medium
?
CameraShake_Small
?
Command_ConstructBuilding
?
Command_Entity
?
Command_EntityEntity
?
Command_EntityPos
?
Command_EntitySquad
?
Command_HasBeenIssued
?
Command_HasBeenIssuedSquad
?
Command_Squad
?
Command_SquadAbilityPos
?
Command_SquadAbilitySGroup
?
Command_SquadAbilitySelf
?
Command_SquadEntity
?
Command_SquadExt
?
Command_SquadPos
?
Command_SquadSquad
?
Cmd_AttachSquads
?
Cmd_AttackEGroup
?
Cmd_AttackGroundMarker
?
Cmd_AttackGroundPos
?
Cmd_AttackMoveMarker
?
Cmd_AttackMovePos
?
Cmd_AttackSGroup
?
Cmd_Capture
?
Cmd_CastAbilityMarker
?
Cmd_CastAbilityPos
?
Cmd_CastAbilitySGroup
?
Cmd_CastAbilitySelf
?
Cmd_ConstructBlueprintMarker
?
Cmd_ConstructBlueprintOnEGroup
?
Cmd_ConstructBlueprintPos
?
Cmd_EmptyBuilding
?
Cmd_EmptyTransport
?
Cmd_EnterBuilding
?
Cmd_EnterTransport
?
Cmd_Infiltrate
?
Cmd_IsCapturing
?
Cmd_IsConstructingBuilding
?
Cmd_IsProducingSquads
?
Cmd_IsReinforcing
?
Cmd_IsUpgrading
?
Cmd_JumpToMarker
?
Cmd_JumpToPos
?
Cmd_MoveToClosestMarker
?
Cmd_MoveToEGroup
?
Cmd_MoveToMarker
?
Cmd_MoveToSGroup
?
Cmd_Possesion
?
Cmd_RampageMarker
?
Cmd_RampagePos
?
Cmd_ReinforceLeader
?
Cmd_ReinforceTrooper
?
Cmd_SetMeleeStance
?
Cmd_SetStance
?
Cmd_StopEntities
?
Cmd_StopSquads
?
CPath_Blendout
CPath_CutToPath
?
CPath_CutToPoint
?
CPath_IsPlaying
?
CPath_Start
?
Cpu_AssignWaypoint
?
Cpu_ClearBuildingLimits
?
Cpu_CounterVictoryObj
?
Cpu_DoString
?
Cpu_Enable
?
Cpu_EnableAll
?
Cpu_EnableComponent
?
Cpu_ForceAttack
?
Cpu_GetDifficulty
?
Cpu_IsCpuPlayer
?
Cpu_IsDebugging
?
Cpu_IsEnabled
?
Cpu_LockEGroup
?
Cpu_LockEGroupAcrossPlayers
?
Cpu_LockEntity
?
Cpu_LockSGroup
?
Cpu_LockSGroupAcrossPlayers
?
Cpu_LockSquad
?
Cpu_ResetBuildTable
?
Cpu_ResetClassPreferences
?
Cpu_SetBuildDemand
?
Cpu_SetBuildTable
?
Cpu_SetBuildingLimit
?
Cpu_SetBuildingLimitsTable
?
Cpu_SetClassPreference
?
Cpu_SetDifficulty
?
Cpu_SetDifficultyForDummies
?
Cpu_SetLippy
?
Cpu_SetMaxPercentage
?
Cpu_UnlockAll
?
Cpu_UnlockEGroup
?
Cpu_UnlockEGroupAcrossPlayers
?
Cpu_UnlockEntity
?
Cpu_UnlockSGroup
?
Cpu_UnlockSGroupAcrossPlayers
?
Cpu_UnlockSquad
?
D
Difficulty_Get
?
Difficulty_SetForAll
?
Difficulty_SetForPlayer
?
E
EBP_Exists
?
EGroup_Add
?
EGroup_AddGroup
?
EGroup_CanSeeEGroup
?
EGroup_CanSeeSGroup
?
EGroup_CheckActiveCommand
?
EGroup_Clear
?
EGroup_Compare
?
EGroup_ContainsAddOn
?
EGroup_ContainsBlueprints
?
EGroup_ContainsEntity
?
EGroup_Count
?
EGroup_CountDeSpawned
?
EGroup_CountSpawned
?
EGroup_Create
?
EGroup_CreateIfNotFound
?
EGroup_DeSpawn
?
EGroup_Destroy
?
EGroup_DestroyAllEntities
?
EGroup_Exists
?
EGroup_ForEach
?
EGroup_ForEachAllOrAny
?
EGroup_ForEachAllOrAnyEx
?
EGroup_ForEachEx
?
EGroup_ForceAddOn
?
EGroup_FromName
?
EGroup_GetAvgHealth
?
EGroup_GetDeSpawnedEntityAt
?
EGroup_GetHealthInvulnerable
?
EGroup_GetName
?
EGroup_GetPosition
?
EGroup_GetSpawnedEntityAt
?
EGroup_HasStrategicPointWithStructure
?
EGroup_Intersection
?
EGroup_IsCapturedByPlayer
?
EGroup_IsEmpty
?
EGroup_IsInCover
?
EGroup_IsSelected
?
EGroup_IsUnderAttack
?
EGroup_IsUnderAttackByPlayer
?
EGroup_ReSpawn
?
EGroup_Remove
?
EGroup_ResetConstructionState
?
EGroup_ResetPlayerOwner
?
EGroup_SetAvgHealth
?
EGroup_SetConstructionComplete
?
EGroup_SetHealthInvulnerable
?
EGroup_SetPlayerOwner
?
Entity_CanSeeEntity
?
Entity_CanSeeSquad
?
Entity_ContainsAddOn
?
Entity_Create
?
Entity_DeSpawn
?
Entity_Destroy
?
Entity_ForceAddOn
?
Entity_FromWorldID
?
Entity_GetActiveCommand
?
Entity_GetBlueprintID
?
Entity_GetBlueprintIDFromName
?
Entity_GetBlueprintName
?
Entity_GetBuildingProgress
?
Entity_GetCoverType
?
Entity_GetGameID
?
Entity_GetHealth
?
Entity_GetHealthInvulnerable
?
Entity_GetHealthMax
?
Entity_GetPlayerOwner
?
Entity_GetPosition
?
Entity_GetProductionQueueItemName
?
Entity_GetProductionQueueItemType
?
Entity_GetProductionQueueSize
?
Entity_GetWorldOwner
?
Entity_HasProductionQueue
?
Entity_IsBuilding
?
Entity_IsCapturedByPlayer
?
Entity_IsInCover
?
Entity_IsStrategicPoint
?
Entity_IsUnderAttack
?
Entity_IsUnderAttackByPlayer
?
Entity_ResetConstructionState
?
Entity_ScatterFromSquad
?
Entity_SetConstructionComplete
?
Entity_SetHealth
?
Entity_SetHealthInvulnerable
?
Entity_SetPlayerOwner
?
Entity_SetPosition
?
Entity_SetWorldOwner
?
Entity_Spawn
?
Entity_StrategicPointHasStructure
?
EPath_Finish
?
EPath_Start
?
EPath_StartEx
?
Event_Delay
?
Event_IsAnyRunning
?
Event_IsRunning
?
Event_Skip
?
Event_Start
?
EventCue_DoEvent
?
EventCue_Enable
?
F
Fade_IsFading
?
Fade_Start
?
Flash_ConstructionButton
?
Flash_OtherButton
?
Flash_ProductionButton
?
Flash_ReinforcementButton
?
FOW_Reset
?
FOW_RevealAll
?
FOW_RevealArea
?
FOW_RevealEGroup
?
FOW_RevealEntity
?
FOW_RevealMarker
?
FOW_RevealSGroup
?
FOW_RevealSquad
?
FOW_TagEGroup
?
FOW_TagSGroup
?
FOW_UnRevealAll
?
FOW_UnRevealArea
?
FOW_UnTagEGroup
?
FOW_UnTagSGroup
?
G
H
Hotkey_GetText
?
I
J
K
L
Loc_ConvertNumber
?
Loc_FormatText1
?
Loc_FormatText2
?
Loc_FormatText3
?
Loc_FormatTime
?
M
Marker_DoesNumberAttributeExist
?
Marker_DoesStringAttributeExist
?
Marker_Exists
?
Marker_FromName
?
Marker_GetName
?
Marker_GetNumberAttribute
?
Marker_GetPosition
?
Marker_GetProximity
?
Marker_GetStringAttribute
?
Marker_GetType
?
Marker_InProximity
?
Misc_BreakCurrentlySelectedSquad
?
Misc_DetectAnyInput
?
Modifier_ApplyToEntity
?
Modifier_ApplyToPlayer
?
Modifier_ApplyToSquad
?
Modifier_Create
?
Modifier_Destroy
?
Modifier_EGroup_FX_Enable
?
Modifier_FX_Enable
?
Modifier_Remove
?
Modifier_SGroup_FX_Enable
?
ModifierUtil_ApplyToEGroup
?
ModifierUtil_ApplyToSGroup
?
ModifierUtil_GetEntityApplierIndex
?
ModifierUtil_GetSquadApplierIndex
?
N
O
Objective_Add
?
Objective_Exists
?
Objective_GetState
?
Objective_SetState
?
Objective_ShowScreen
?
P
Path_KeyframeWait
?
Ping_Marker
?
Ping_Position
?
Ping_Stop
?
Player_AddResource
?
Player_AddSquadsToSGroup
?
Player_AreSquadsNearMarker
?
Player_CanSeeEGroup
?
Player_CanSeeEntity
?
Player_CanSeePosition
?
Player_CanSeeSGroup
?
Player_CanSeeSquad
?
Player_FromId
?
Player_FromName
?
Player_GetAllEntitiesNearMarker
?
Player_GetAllEntitiesNearPos
?
Player_GetAllSquadsNearMarker
?
Player_GetAllSquadsNearPos
?
Player_GetBlueprintCount
?
Player_GetBuildingsCount
?
Player_GetBuildingsCountExcept
?
Player_GetBuildingsCountOnly
?
Player_GetCurrentSquadCap
?
Player_GetDisplayName
?
Player_GetEntities
?
Player_GetEntityCount
?
Player_GetEntityName
?
Player_GetID
?
Player_GetMaxSquadCap
?
Player_GetNumStrategicObjectives
?
Player_GetNumStrategicPoints
?
Player_GetRace
?
Player_GetRaceName
?
Player_GetRelationship
?
Player_GetResearchState
?
Player_GetResource
?
Player_GetSquadCount
?
Player_GetSquads
?
Player_GetStartPosition
?
Player_GetStrategicPoints
?
Player_GetTeam
?
Player_GetUnitCount
?
Player_GrantResearch
?
Player_HasBuildingType
?
Player_HasBuildingsExcept
?
Player_HasSquadsExcept
?
Player_IncreasePopCap
?
Player_IsAlive
?
Player_IsAllied
?
Player_IsAnnihilated
?
Player_Kill
?
Player_OwnsEGroup
?
Player_OwnsSGroup
?
Player_RestrictAddOn
?
Player_RestrictAddOnList
?
Player_RestrictBuilding
?
Player_RestrictBuildingList
?
Player_RestrictResearch
?
Player_RestrictResearchList
?
Player_RestrictSquad
?
Player_RestrictWeapon
?
Player_SetMaxSquadCap
?
Player_SetMaxSupportCap
?
Player_SetResource
?
Player_SetSquadCap
?
Player_SetSupportCap
?
Player_SetTeam
?
Player_UnRestrictAddOn
?
Player_UnRestrictBuilding
?
Player_UnRestrictResearch
?
Player_UnRestrictSquad
?
Player_UnRestrictWeapon
?
Player_UpdateAllEntities
?
Player_UpdateAllSquads
?
PlayerProfile_GetVar
?
PlayerProfile_SetVar
?
Prod_AddAddOnToList
?
Prod_AddResearchToList
?
Prod_AddSquadToList
?
Prod_DoesListContainAddOn
?
Prod_DoesListContainResearch
?
Prod_DoesListContainSquad
?
Prod_GetPlayerProductionList
?
Prod_GetProductionList
?
Prod_IsPlayerConstructing
?
Prod_IsPlayerProducing
?
Prod_IsProducing
?
Prox_AllEntitiesNearMarker
?
Prox_AllSquadsNearMarker
?
Prox_AnyEntityNearMarker
?
Prox_AnySquadNearMarker
?
Prox_EGroupEGroup
?
Prox_EGroupSGroup
?
Prox_EntitiesInProximityOfEntities
?
Prox_MarkerEGroup
?
Prox_MarkerSGroup
?
Prox_PlayerEntitiesInProximityOfEntities
?
Prox_PlayerEntitiesInProximityOfPlayerSquads
?
Prox_PlayerEntitiesInProximityOfSquads
?
Prox_PlayerSquadsInProximityOfEntities
?
Prox_PlayerSquadsInProximityOfPlayerEntities
?
Prox_PlayerSquadsInProximityOfPlayerSquads
?
Prox_PlayerSquadsInProximityOfSquads
?
Prox_SGroupSGroup
?
Prox_SquadsInProximityOfEntities
?
Prox_SquadsInProximityOfSquads
?
Q
R
Restrict_SpaceMarines
?
Rule_Add
?
Rule_AddInterval
?
Rule_AddIntervalEx
?
Rule_AddOneShot
?
Rule_Exists
?
Rule_Remove
?
Rule_RemoveAll
?
S
SBP_Exists
?
Scar_AddInit
?
Scar_InitExists
?
Scar_RemoveInit
?
Setup_Player
?
Setup_SetPlayerName
?
Setup_SetPlayerRace
?
SGroup_Add
?
SGroup_AddGroup
?
SGroup_AddLeaders
?
SGroup_CanSeeSGroup
?
SGroup_CheckActiveCommand
?
SGroup_Clear
?
SGroup_Compare
?
SGroup_ContainsBlueprints
?
SGroup_ContainsSquad
?
SGroup_ContainsWeaponBlueprints
?
SGroup_Count
?
SGroup_CountDeSpawned
?
SGroup_CountSpawned
?
SGroup_Create
?
SGroup_CreateIfNotFound
?
SGroup_DeSpawn
?
SGroup_Destroy
?
SGroup_DestroyAllInMarker
?
SGroup_DestroyAllSquads
?
SGroup_Exists
?
SGroup_FaceEachOther
?
SGroup_FaceMarker
?
SGroup_FacePosition
?
SGroup_FaceSGroup
?
SGroup_ForEach
?
SGroup_ForEachAllOrAny
?
SGroup_ForEachAllOrAnyEx
?
SGroup_ForEachEx
?
SGroup_FromName
?
SGroup_GetAvgHealth
?
SGroup_GetAvgLoadout
?
SGroup_GetAvgMorale
?
SGroup_GetDeSpawnedSquadAt
?
SGroup_GetHealthInvulnerable
?
SGroup_GetMoraleInvulnerable
?
SGroup_GetName
?
SGroup_GetPosition
?
SGroup_GetSpawnedSquadAt
?
SGroup_HasAnyReinforced
?
SGroup_HasLeader
?
SGroup_Intersection
?
SGroup_IsEmpty
?
SGroup_IsInCover
?
SGroup_IsInfiltrated
?
SGroup_IsMoraleBroken
?
SGroup_IsOnScreen
?
SGroup_IsSelected
?
SGroup_IsUnderAttack
?
SGroup_IsUnderAttackByPlayer
?
SGroup_ReSpawn
?
SGroup_Remove
?
SGroup_SetAvgHealth
?
SGroup_SetAvgMorale
?
SGroup_SetHealthInvulnerable
?
SGroup_SetMoraleInvulnerable
?
SGroup_SetPlayerOwner
?
SGroup_WaitForCount
?
SGroup_WasAttacked
?
Sound_Play
?
Sound_PlayStinger
?
Sound_PlaylistAddTrack
?
Sound_PlaylistClear
?
Sound_PlaylistMute
?
Sound_PlaylistPlayNow
?
Sound_PlaylistSetSilence
?
Sound_PlaylistSetorder
?
Sound_PlaylistStart
?
Sound_PlaylistStop
?
Sound_PlaylistUnMute
?
Sound_SetSoundVolume
?
Sound_Stop
?
SPath_Finish
?
SPath_Start
?
SPath_StartEx
?
Squad_AddLeader
?
Squad_CanSeeEntity
?
Squad_CanSeeSquad
?
Squad_CanUpgradeWeapon
?
Squad_Count
?
Squad_Create
?
Squad_DeSpawn
?
Squad_DeepStrikeToPos
?
Squad_Destroy
?
Squad_Detach
?
Squad_Exists
?
Squad_FacePosition
?
Squad_FaceSquad
?
Squad_ForceResetWeapons
?
Squad_ForceUpgradeWeapons
?
Squad_GetActiveCommand
?
Squad_GetAttachedBlueprintName
?
Squad_GetBaseUnitName
?
Squad_GetBlueprintName
?
Squad_GetCoverType
?
Squad_GetFormation
?
Squad_GetGameID
?
Squad_GetHealth
?
Squad_GetHealthInvulnerable
?
Squad_GetHealthMax
?
Squad_GetLeaderBP
?
Squad_GetMax
?
Squad_GetMaxFromName
?
Squad_GetMin
?
Squad_GetMinFromName
?
Squad_GetMorale
?
Squad_GetMoraleInvulnerable
?
Squad_GetPlayerOwner
?
Squad_GetPosition
?
Squad_GetPositionDeSpawned
?
Squad_GetSpeed
?
Squad_GetUpgradeMax
?
Squad_GetWorldOwner
?
Squad_HasArmourType
?
Squad_HasLeader
?
Squad_IsAttached
?
Squad_IsInCover
?
Squad_IsInfiltrated
?
Squad_IsMoraleBroken
?
Squad_IsReinforcing
?
Squad_IsUnderAttack
?
Squad_IsUnderAttackByPlayer
?
Squad_IsUpgrading
?
Squad_KillEntityWithBP
?
Squad_SetHealth
?
Squad_SetHealthInvulnerable
?
Squad_SetMorale
?
Squad_SetMoraleInvulnerable
?
Squad_SetPlayerOwner
?
Squad_SetWorldOwner
?
Squad_Spawn
?
Squad_UpgradeWeapon
?
Squad_WeaponCount
?
T
Taskbar_EnableStrategicUI
?
Taskbar_GetHelpTextLevel
?
Taskbar_HasFocusedOnHQ
?
Taskbar_HideStrategicUITimer
?
Taskbar_IsMinimized
?
Taskbar_SetHelpTextLevel
?
Taskbar_SetStrategicUITimer
?
Timer_Add
?
Timer_Display
?
Timer_End
?
Timer_GetRemaining
?
Timer_Pause
?
Timer_Resume
?
Timer_Start
?
U
UI_HideCountdown
?
UI_ShowCountdown
?
UIWarning_Show
?
Unrestrict_AddOnWithAlerts
?
Unrestrict_BuildingWithAlerts
?
Unrestrict_ResearchWithAlerts
?
Unrestrict_SquadWithAlerts
?
Unrestrict_WeaponWithAlerts
?
Util_Autosave
?
Util_CheckOneTeamLeft
?
Util_CreateHorrorsAndSummon
?
Util_CreateSquadsAndDropPodIn
?
Util_CreateSquadsAtMarker
?
Util_CreateSquadsAtMarkerEx
?
Util_CreateSquadsAtMarkerRandom
?
Util_CreateSquadsAtMarkerRandomEx
?
Util_CreateSquadsAtPosition
?
[Util_CreateSquadsAtPositionEx
?
Util_CreateSquadsAtPositionRandom
?
Util_CreateSquadsAtPositionRandomEx
?
Util_DropPod
?
Util_DropPodMarker
?
Util_GetEntitiesByBP
?
Util_GetSquadsByArmourType
?
Util_GetSquadsByBP
?
Util_GetTrailingNumber
?
Util_MakeBlueprintTable
?
Util_MarkerFX
?
Util_MissionTitle
?
Util_MuffleNISSound
?
Util_ObjectiveComplete
?
Util_ObjectiveCreate
?
Util_ObjectiveFail
?
Util_Ping_LoopingMkr
?
Util_Ping_Stop
?
Util_ResetAndRebuild
?
Util_ScarPos
?
Util_SetIE
?
Util_StartIntel
?
Util_StartNIS
?
Util_Summon
?
Util_TrackCharacterAndDropPodIn
?
Util_GetStrategicPoints
?
V
W
W40k_AssignHotkeyEGroup
?
W40k_AssignHotkeySGroup
?
W40k_Autosave
?
W40k_CacheSpeech
?
W40k_EnableInput
?
W40k_EnableSelectionUI
?
W40k_HideSystemMessage
?
W40k_ImageFade
?
W40k_IsLetterboxed
?
W40k_Letterbox
?
W40k_PlayMovie
?
W40k_QuitApp
?
W40k_SelectEGroup
?
W40k_SelectSGroup
?
W40k_SelectionFocus
?
W40k_ShowSystemMessage
?
W40k_UnlockInputOnLetterBox
?
WinWarning_Add
?
WinWarning_Exists
?
WinWarning_Remove
?
WinWarning_SetText
?
World_DistanceEGroupToPoint
?
World_DistancePointToPoint
?
World_DistanceSGroupToPoint
?
World_EnablePlayerToPlayerFOW
?
World_FXEvent
?
World_FXEventDestroy
?
World_FXEventLooping
?
World_GetGameTime
?
World_GetNumStrategicObjectives
?
World_GetNumStrategicPoints
?
World_GetPlayerAt
?
World_GetPlayerCount
?
World_GetPlayerIndex
?
World_GetPossibleBuildingsCount
?
World_GetPossibleBuildingsName
?
World_GetPossibleSquadsCount
?
World_GetPossibleSquadsName
?
World_GetRaceIndex
?
World_GetRand
?
World_GetSpawnablePosition
?
World_GetStrategicPoints
?
World_IsGameOver
?
World_OwnsEntity
?
World_OwnsSquad
?
World_PointPointProx
?
World_Pos
?
World_SetGameOver
?
World_SetPlayerLose
?
World_SetTeamWin
?
X
Y
Z
Misc/Other
blueprint_dump
?
SetCommanderPowerSword
?
SetInquisitorPowerSword
?
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