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ability_table


This table consists of a list of 20 abilities taken from the ability sub-category. This is used to grant a unit a list of abilities. Take a look at the Eldar Farseer for an example, she has multiple abilities.

addon_table


This is a addon list, primarily used for buildings. Each entry in this table must represent an addon.

area_effect_table

area_attack table: This is where the actual area of the attack and the damage that is applied are defined.



area_information


This is a table that is used inside area_effect as well, the entries are:


armour_entry


armour_piercing_table


Consists of 15 armour entries, each one has an associated armour_piercing value, and the armour_type that it affects.

armour_table



artillery_table



attachto_table



building_table


building_01


colour_table



combat_stance_table



cost_table



cover_table



death_explosion_details_table



death_explosion_table


flamer_table


formation_template_spot_table


formation_template_spots_table

spot_0 thru spot_17, each being a formation_template_spot_table

group_entry


group_weapon_table

10 weapon group_entry values.


hardpoint_details


hardpoint_table


4 hard point details entries.


hit_event_table


modifier_cap_table


modifier_event_entry


modifier_event_table


modifier_lifetime_table

7 time_modifier_entries


modifier_table

12 modifiers

morale_rate_entry


morale_rate_table

4 morale rate entries.


ork_pop_level_table

level1 to level5


position


race_details_table



race_path



race_pop_table

race_squad_cap_table


race_teamcolour_preview_entities

entity 1 thorough 15


rampage_blocked_table


rampage_breakdown_table


rampage_rampage_table


rampage_startup_table

requirement_table

9 requirement entries.

research_table

20 research entries.


resource_table

pop
power
requisition

special_attack_details_table



special_attack_table


special_attacks table: Special attacks are defined and added in the special_attacks table. Open this one up and you will see 8 slots for special attacks. We can add more if needed. Open up the first special attack. (the indent here indicates that we're inside the table, to prevent confusion).


squad_table

10 squads

sweeping_information_table

synckill_info


synckill_table


Then there are a number of 'slots' where you can add synckills to, called synckillinfo_*. There are currently 8 slots, but we can extend this to whatever we need, it's not limited in any way. Every synckillinfo slot has a number of variables.


For an example, look at the spacemarine, and the first synckillinfos entry (synckillinfo_01). This synckill is against trooper type tp_trooper. The death animation is 'SyncDeath_1'. In practical terms this means that all units of type tp_trooper would need a SyncDeath_1 motion to play correctly. So also all the other races. And the animations will have to match up to look nice.


target_filter_table

entry 1 to 15, each associated type_armour

terrain_footfall_based_event_table

text_table

text 0 to 8

throw_effect_table


time_cost_table

time_modify_entry

trooper_table

troopers 0 through 9

tuning

…..

type_armour_table

priority 1 through 11, type_armour

ui_info_table


weapon_armour_damage_table

weapon_damage_table

weapon_details

weapon_table

weapon’s 1 through 5 of weapon details

Links


Attribute Editor
Mod Tools
RDN Wiki Home

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Referring pages: DOWAttributeEditor
DOWAttributeEditor/AttributeEditorWeapon

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